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Interesting article on blind games on computers
- Subject: Interesting article on blind games on computers
- From: suereyya poyraz <poyraz_bEi_uni-duesseldorf.de>
- Date: Thu, 03 Feb 2000 12:06:57 +0100
> By MICHAEL STROH
> The Baltimore Sun
> Like millions of kids
> around the country, 12-year-old Amy Herstein found new computer
> games under the tree this Christmas. But these
> games aren't like any you'll find at the local computer store.
> That's because Amy, who lives in Ellicott City, Md., is blind. And
> the bowling and Monopoly games she now plays on her family PC are
> designed not for the eye, but the ear.
> While most mainstream game designers are pushing the limits of
> computer graphics technology to create titles with
> ultra-realistic 3-D
> looks, a small group of programmers is doing just the opposite for
> sight-impaired computer users: developing titles with little or no
> visual content.
> For example, instead of aiming just to the right of a headpin she
> can't see, Amy listens to a wavering tone that tells her when it's
> time to release her bowling ball. If she times it exactly
> right, it's
> a strike. If she moves too soon or too late, it's a gutter ball.
> The emergence of such games signals a subtle shift in the
> computer's role in the lives of people with disabilities. Advocates
> for the disabled have long viewed computers as important tools for
> learning or for getting a job, but some are reconsidering the
> importance of computer games.
> People trivialize computer games. But for people with certain
> disabilities, it really is their only form of entertainment," says
> Randy Marsden, president of Madentec Limited in Edmonton, Alberta,
> which recently developed a technology for those who've lost the
> use of
> their hands to play Microsoft's Links 2000" golf simulator.
> The existence of games for the sightless comes as a surprise even
> to most blind computer users. Hardly anyone knows these games are
> out there," says Michael Feir, a blind game enthusiast who started
> Audyssey, the first online magazine about computer games for the
> blind.
> When Amy's mother, Karen Herstein, discovered the games at a recent
> conference for the blind, she thought they might make Amy more
> comfortable with computers and her classmates at Dunloggin Middle
> School, where she is the only blind student.
> She always feels different anyway," her mother says. I thought
> if she could talk to other kids about computer games, it might be
> something she could have in common."
> The games were created by Carl Mickla and Bill Vlasak, two blind
> game designers whose company, Personal Computer Systems in Perth
> Amboy, N.J., is the only one of its kind in the United States,
> although others are planned.
> For years, the only games accessible to blind computer users were
> primitive text-based adventures, leftovers from the early days of
> computing such as the 1970s classic Zork." In these games, players
> navigate a complex underground labyrinth with short, typed commands
> such as go north" or pick up ax." The computer responds with a
> simple description of the player's surroundings and other
> characters'
> actions (Troll chops off your head").
> Because these adventure games use only words, they're easily
> digested by the screen-reading software that most blind
> computer users
> employ to convert text to speech.
> But Mickla and Vlasak wanted more. Both had been avid game players
> before losing their sight as adults. When personal computers first
> appeared, Mickla _ who never had great vision _ hooked his
> Apple II to
> a 19-inch television set and played graphical adventure games
> such as
> Wizzardy" a nose-length from the screen.
> When his vision deserted him in 1990, Mickla took a few programming
> classes and started the company with Vlasak, who had been an
> interior
> designer at Macy's in New York before complications from
> diabetes took
> his sight.
> At first, the games they created were simple, text-based sports
> simulations such as baseball. But their games have gradually become
> more sophisticated _ and faster-paced.
> The big problem: How are you going to get a blind person to do
> targeting?" says Mickla.
> Their solution: Paint pictures with sound.
> Just as a blind person can tell the difference between an
> environment of grass or cement by its sound signature, Mickla and
> Vasak have embedded sophisticated audio cues in their games to
> signify
> when players are approaching a wall _ or just got nailed by a left
> hook.
> Mickla and Vlasak try to crank out five new games a year and
> actively sell a dozen titles, including bowling, car racing and
> kickboxing games _ there's even an audio version of Pac-Man.
> Still, the blind game business isn't easy. They're lucky to
> sell 50 copies of each game a month.
> We're not even making coffee money," Mickla says. It's pretty
> hard to market to blind people."
> But advocates for the disabled say the number of potential gamers
> is large. According to the latest Census Bureau figures, one in 10
> Americans has a serious disability. Some disabled computer users
> wonder why there aren't more games available for them. A few are
> pressing mainstream game makers to add subtitles and other
> adaptations.
> For teen-agers Henry and Andrew De Young of Export, Pa., problems
> are even more frustrating. The boys were born with a degenerative
> neuromuscular disorder that confines them to wheelchairs and blunts
> their fine motor skills.
> They can't turn a page, they can't play Legos. The computer is
> the one thing they can do. It's their world," says Joan De Young,
> their mother.
> Andrew, 13, is barely able to use a keyboard. Fourteen-year-old
> Henry can't manipulate one at all. As a result, they can play only
> games that use a computer mouse. Unfortunately, they find that many
> games don't.
> They've sent e-mail to game publisher EA Sports, which makes
> popular PC titles such as Madden football, to ask for mouse
> control in
> their games. They've also pleaded their case to Lucas Arts
> Entertainment, which makes the popular Star Wars and Indiana Jones
> games.
> But those who follow the industry say it's unlikely that mainstream
> developers will spend the time or money to adapt their games for
> people with disabilities.
> Microsoft has built features into Windows to make the operating
> system easier to use by people with disabilities, such as
> subtitling.
> But a company spokesman says he knows of no company that has
> incorporated the feature.
> The cost is probably not worth it to the companies," says Rob
> Smolka, senior editor at PC Gamer magazine in San Francisco. It may
> not be high up on their radar."
> But some advocates for the disabled are hoping the software
> industry might be forced to reconsider.
> In November, the National Federation of the Blind sued America
> Online in federal court, claiming the online giant had violated the
> Americans with Disabilities Act because its software is incompatible
> with screen readers that convert on-screen text to speech or
> Braille.
> Says Joan De Young, with a sigh: Maybe with just a little
> programming they could reach a new class of people."
>